Dot Net Coding Standards Part2
01:32
1.
Use
TAB for indentation. Do not use SPACES. Define the Tab size as 4.
2.
Comments
should be in the same level as the code (use the same level of indentation).
Good:
// Format a message and
display
string fullMessage =
"Hello " + name;
DateTime currentTime =
DateTime.Now;
string message =
fullMessage + ", the time is : " + currentTime.ToShortTimeString();
MessageBox.Show ( message
);
Not Good:
// Format a message and
display
string
fullMessage = "Hello " + name;
DateTime
currentTime = DateTime.Now;
string message =
fullMessage + ", the time is : " + currentTime.ToShortTimeString();
MessageBox.Show
( message );
3.Curly braces ( {}
) should be in the same level as the code outside the braces
4.
Use
one blank line to separate logical groups of code.
Good:
bool SayHello ( string name )
{
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is :
" + currentTime.ToShortTimeString();
MessageBox.Show ( message );
if ( ... )
{
// Do something
// ...
return false;
}
return true;
}
Not
Good:
bool SayHello (string name)
{
string fullMessage = "Hello " + name;
DateTime currentTime = DateTime.Now;
string message = fullMessage + ", the time is :
" + currentTime.ToShortTimeString();
MessageBox.Show ( message );
if ( ... )
{
// Do something
// ...
return false;
}
return true;
}
5.
There
should be one and only one single blank line between each method inside the
class.
6.
The
curly braces should be on a separate line and not in the same line as if, for etc.
Good:
if ( ... )
{
// Do something
}
Not
Good:
if ( ... ) {
// Do something
}
7.
Use
a single space before and after each operator and brackets.
Good:
if ( showResult == true )
{
for ( int i = 0; i < 10; i++ )
{
//
}
}
Not
Good:
if(showResult==true)
{
for(int i= 0;i<10;i++)
{
//
}
}
8.
Use
#region to group related
pieces of code together. If you use proper grouping using #region, the page should
like this when all definitions are collapsed.
9.
Keep
private member variables, properties and methods in the top of the file and
public members in the bottom.
1.
Avoid
writing very long methods. A method should typically have 1~25 lines of code.
If a method has more than 25 lines of code, you must consider re factoring into
separate methods.
2.
Method
name should tell what it does. Do not use mis-leading names. If the method name
is obvious, there is no need of documentation explaining what the method does.
Good:
void SavePhoneNumber ( string phoneNumber )
{
// Save the phone number.
}
Not
Good:
// This method will save the phone number.
void SaveDetails ( string phoneNumber )
{
// Save the phone number.
}
3.
A
method should do only 'one job'. Do not combine more than one job in a single
method, even if those jobs are very small.
Good:
// Save the address.
SaveAddress ( address
);
// Send an email to the supervisor to inform that the address
is updated.
SendEmail ( address, email );
void SaveAddress ( string address )
{
// Save the address.
// ...
}
void SendEmail ( string address, string email )
{
// Send an email to inform the supervisor that the address
is changed.
// ...
}
Not
Good:
//
Save address and send an email to the supervisor to inform that
// the address is
updated.
SaveAddress
( address, email );
void
SaveAddress ( string address, string email )
{
//
Job 1.
//
Save the address.
//
...
//
Job 2.
//
Send an email to inform the supervisor that the address is changed.
//
...
}
4.
Use
the c# or VB.NET specific types (aliases), rather than the types defined in
System namespace.
int age; (not Int16)
string name; (not String)
object contactInfo; (not Object)
Some developers prefer to use types in Common Type System
than language specific aliases.
|
5.
Always
watch for unexpected values. For example, if you are using a parameter with 2
possible values, never assume that if one is not matching then the only
possibility is the other value.
Good:
If ( memberType ==
eMemberTypes.Registered )
{
// Registered user… do something…
}
else if ( memberType ==
eMemberTypes.Guest )
{
// Guest user... do something…
}
else
{
// Un expected
user type. Throw an exception
throw new
Exception (“Un expected value “ + memberType.ToString() + “’.”)
// If we introduce
a new user type in future, we can easily find
// the
problem here.
}
Not
Good:
If ( memberType ==
eMemberTypes.Registered )
{
// Registered
user… do something…
}
else
{
// Guest user...
do something…
// If we introduce another
user type in future, this code will
// fail and will not be
noticed.
}
1.
Do
not hardcode numbers. Use constants instead. Declare constant in the top of the file and
use it in your code.
However, using constants are also not
recommended. You should use the constants in the config file or database so
that you can change it later. Declare them as constants only if you are sure
this value will never need to be changed.
2.
Do
not hardcode strings. Use resource files.
3.
Convert
strings to lowercase or upper case before comparing. This will ensure the
string will match even if the string being compared has a different case.
if ( name.ToLower() == “john” )
{
//…
}
4.
Use
String.Empty instead of “”
Good:
If ( name == String.Empty
)
{
// do something
}
Not
Good:
If ( name == “” )
{
// do something
}
5.
Avoid
using member variables. Declare local variables wherever necessary and pass it
to other methods instead of sharing a member variable between methods. If you
share a member variable between methods, it will be difficult to track which
method changed the value and when.
6.
Use
enum wherever required.
Do not use numbers or strings to indicate discrete values.
Good:
enum MailType
{
Html,
PlainText,
Attachment
}
void SendMail (string message, MailType mailType)
{
switch ( mailType )
{
case MailType.Html:
// Do something
break;
case MailType.PlainText:
// Do something
break;
case MailType.Attachment:
// Do something
break;
default:
// Do something
break;
}
}
Not
Good:
void SendMail (string message, string mailType)
{
switch ( mailType )
{
case "Html":
// Do something
break;
case "PlainText":
// Do something
break;
case "Attachment":
// Do something
break;
default:
// Do something
break;
}
}
7.
Do
not make the member variables public or protected. Keep them private and expose
public/protected Properties.
8.
The
event handler should not contain the code to perform the required action.
Rather call another method from the event handler.
9.
Do
not programmatically click a button to execute the same action you have written
in the button click event. Rather, call the same method which is called by the
button click event handler.
10. Never hardcode a path
or drive name in code. Get the application path programmatically and use
relative path.
11. Never assume that
your code will run from drive "C:". You may never know, some users
may run it from network or from a "Z:".
12. In the application
start up, do some kind of "self check" and ensure all required files
and dependancies are available in the expected locations. Check for database
connection in start up, if required. Give a friendly message to the user in
case of any problems.
13. If the required
configuration file is not found, application should be able to create one with
default values.
14. If a wrong value
found in the configuration file, application should throw an error or give a
message and also should tell the user what are the correct values.
15. Error messages should
help the user to solve the problem. Never give error messages like "Error
in Application", "There is an error" etc. Instead give specific
messages like "Failed to update database. Please make sure the login id
and password are correct."
16. When displaying error
messages, in addition to telling what is wrong, the message should also tell
what should the user do to solve the problem. Instead of message like
"Failed to update database.", suggest what should the user do:
"Failed to update database. Please make sure the login id and password are
correct."
17. Show short and
friendly message to the user. But log the actual error with all possible
information. This will help a lot in diagnosing problems.
18. Do not have more than
one class in a single file.
19. Have your own
templates for each of the file types in Visual Studio. You can include your
company name, copy right information etc in the template. You can view or edit
the Visual Studio file templates in the folder C:\Program Files\Microsoft
Visual Studio 8\Common7\IDE\ItemTemplatesCache\CSharp\1033. (This folder has
the templates for C#, but you can easily find the corresponding folders or any
other language)
20. Avoid having very
large files. If a single file has more than 1000 lines of code, it is a good
candidate for refactoring. Split them logically into two or more classes.
21.
Avoid
public methods and properties, unless they really need to be accessed from
outside the class. Use “internal” if they are accessed only within the same
assembly.
22.
Avoid
passing too many parameters to a method. If you have more than 4~5 parameters,
it is a good candidate to define a class or structure.
23.
If
you have a method returning a collection, return an empty collection instead of
null, if you have no data to return. For example, if you have a method
returning an ArrayList, always return a valid ArrayList. If you have no items
to return, then return a valid ArrayList with 0 items. This will make it easy
for the calling application to just check for the “count” rather than doing an
additional check for “null”.
24.
Use
the AssemblyInfo file to fill information like version number, description,
company name, copyright notice etc.
25.
Logically
organize all your files within appropriate folders. Use 2 level folder
hierarchies. You can have up to 10 folders in the root folder and each folder
can have up to 5 sub folders. If you have too many folders than cannot be
accommodated with the above mentioned 2 level hierarchy, you may need re
factoring into multiple assemblies.
Make sure you have a good logging class which can be
configured to log errors, warning or traces. If you configure to log errors, it
should only log errors. But if you configure to log traces, it should record
all (errors, warnings and trace). Your log class should be written such
1.
a
way that in future you can change it easily to log to Windows Event Log, SQL
Server, or Email to administrator or to a File etc without any change in any
other part of the application. Use the log class extensively throughout the
code to record errors, warning and even trace messages that can help you
trouble shoot a problem.
2.
If
you are opening database connections, sockets, file stream etc, always close
them in the finally block. This will
ensure that even if an exception occurs after opening the connection, it will
be safely closed in the finally block.
3.
Declare
variables as close as possible to where it is first used. Use one variable
declaration per line.
4.
Use
StringBuilder class instead of String when you have to manipulate string
objects in a loop. The String object works in weird way in .NET. Each time you
append a string, it is actually discarding the old string object and recreating
a new object, which is a relatively expensive operations.
Consider the following example:
public string
ComposeMessage (string[] lines)
{
string
message = String.Empty;
for (int
i = 0; i < lines.Length; i++)
{
message
+= lines [i];
}
return
message;
}
In the above example, it may look like we are
just appending to the string object ‘message’. But what is happening in reality
is, the string object is discarded in each iteration and recreated and
appending the line to it.
If your loop has several iterations, then it
is a good idea to use StringBuilder class instead of String object.
See the example where the String object is
replaced with StringBuilder.
public string
ComposeMessage (string[] lines)
{
StringBuilder
message = new StringBuilder();
for
(int i = 0; i < lines.Length; i++)
{
message.Append(
lines[i] );
}
return
message.ToString();
}
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